Jesse Moody
Hard Surface Specialist
Woodland Hills, United States
Summary
For the past 12 years (2012-2024) I worked on the Call of Duty franchise. I had a wide range of tasks and responsibilities that consisted of working with scan data, modeling highly detailed photorealistic vehicles and assets, texturing assets using substance painter and scan data, rigging vehicles for animation and improvements in our asset pipeline.
Call of Duty: Warzone 2.0
Call of Duty: Warzone
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 2019
Call of Duty: Infinite Warfare
Call of Duty: Black Ops 3
Call of Duty: Black Ops 2
Singularity
MK vs DC Universe
and have contributed to many more titles of the course of my career.
I have also done professional prop and costume development and helped design and build the Bounty Hunter 1-Jac featured in Disney+ Obi Wan series.
Skills
Vehicle ModelingWeapon ModelingProp Modelingart toolsart asset pipelinedestructible assetsasset riggingshaders and materialstechnical artEnvironment ModelingTexture BakingPhysically Based RenderingKitbashingUV MappingDigital SculptingPBR TexturingTexturingHigh-poly ModelingMel Scriptingmax scriptsubstance painterHard Surface Modelinghard surface
Software proficiency

3ds Max

Maya

3DCoat

ZBrush

Quixel Suite

Marmoset Toolbag

Unreal Engine

Knald

Substance 3D Painter

Substance 3D Designer

Photoshop

xNormal
Productions
Video Game
Singularity
Year
2010
Role
3D Artist
Company
Raven Software
Video Game
Blitz: The League II
Year
2008
Role
Senior 3D Aritst
Company
Midway
Experience
Senior Vehicle Artist at Infinity Ward
Woodland Hills
November 2015 - January 2024
3D Artist at Treyarch
Santa Monica, United States of America
April 2012 - September 2015